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Cross-media byproducts

The first ever character head I made for our cross-media project was relatively high poly model that was turned down due to its potential complications with the mobile platform that we were going to put our game on. After spending a good 6 hours and more on that model, I decided it was too much of a waste to just dump it so I turned her in a bust. It looks surprising realistic even without just the default Maya Arnold textures.




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